Werewolf

Werewolves are aggressive mobs with the ability to shape-shift.

Spawning
Werewolves naturally spawn on top of solid blocks in the Overworld in light levels of 7 or less.

Appearance
Werewolves in human form use one of four different skins. These skins use a model that replicates the stance of players. These skins come with either black, brown, white, or red hair. The color of their hair will determine what color werewolf they will turn into.

In wolf form, werewolves will be either white, black, brown, or have a fiery red texture similar to that of a nightmare's coat.

Drops
When killed in human form, werewolves drop:


 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2

If killed in their wolf form, werewolves will drop:


 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2
 * 0–2

Regardless of what form the werewolf was in when killed, they will drop 5 when killed by a player or tamed wolf.

Transformation
A werewolf has two forms: a human form and a wolf form. They take their passive human form during the day, and hostile wolf form during the night.

In human form, werewolves will wander around slowly at a pace similar to that of a zombie or zombie pigman. They make shouting or screaming sounds when hit, but they will not fight back if attacked.

When night comes, a werewolf in human form will begin its transformation, and it becomes hostile. Werewolves in wolf form will also wander around aimlessly and howl and growl occasionally.

When the sun rises, the werewolf will revert back into its usual human form again, instead of catching fire like other monsters.

Werewolves have health points, and are resistant to almost all weapons. Like actual werewolves, however, they have a weakness to silver, and therefore can be killed with a silver sword. All other weapons, including axes, swords and bows, will only deal damage, regardless of their enchantments. Despite this, they are still affected by knockback.

When a werewolf spots the player, its speed will increase to about that of the player's walking speed. Occasionally, the werewolf will hunch down on all fours and their speed will increase significantly, and sometimes, like spiders, they will pounce into the player when in close proximity.

Fire werewolves can set the player on fire for a few seconds after he/she is touched by one.

History
{| class="wikitable sortable" style="width: 50%;" !Version

v10.0.5
- Fixed crashing bug when hitting werewolves with a tool.

v8.0.0 DEVa
- Werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons.

- Werewolves won't complain as much when transforming from human to werewolf form.

- Improved werewolves moving speed when hunched.

v5.2.2
- Fixed bounding box of werewolves.

v4.1.3
- Changed werewolf model and textures, added different kinds of werewolves.

v2.13.2
- Fixed bug with werewolves not finding targets.

v2.6
- Fixed werewolf death bug.

v2.5.2
- Fixed werewolves doing damage from a distance.

v2.5.1
- Fixed bug with werewolves attacking themselves.

- Removed 'annoying' werewolf / human sounds.

v2.5
- Werewolves now spawn only on Normal or higher difficulty. Spawn rate also decreased.

v2.3
- Added werewolves to the full version of the mod.

v2.2
- Added werewolves.
 * }

Trivia

 * In the textures folder, the human form werewolves are called "weredude", "wereoldie" "werehuman" and "werewoman".
 * Werewolves are the only mobs in Mo' Creatures that take extra damage from a weapon, that being the silver sword.
 * While in their human form, werewolves have the same hit box as the player.
 * If you have a tamed wolf that will attack the werewolf for you, it will take more damage from it.
 * Iron golems will attack werewolves regardless of their form, even if they are in human form.