Crocodiles are hostile semi-aquatic mobs.


Natural generation

Crocodiles spawn naturally in Swampland biomes.


When killed, each crocodile will drop 0–2 reptile hide. This can be increased with the Looting enchantment. They also drop 1–3 experience.


Crocodiles often remain still, with their jaws agape. When not resting, they wander around aimlessly. They will attack the player on sight within a 12 block radius. They will occasionally attack other mobs, including horses.

Crocodiles are semi-aquatic, and as a result, they can survive (as well as swim) underwater and not drown, much like turtles and crabs. This also means they can swim to get to the player.

Don't be fooled by a "sleeping" crocodile, they are ready to attack if you get too close.

Death roll

Prior to DEV v8.0.0, if a crocodile had caught the player, he/she could try to get free by punching it, but not all of the hits would land.

This was the crocodile's "death roll", and once caught, it would try to drag the player into the water. The player could easily escape a crocodile by sneaking and 'dismounting' it. The death roll, however, has since been removed due to glitches.



v8.0.0 DEVa

- Crocodile 'death roll' animation needs to be fixed, it has been deactivated for now.

v5.2.0 DEV

- Crocodiles won't attack players in creative mode.


- Fixed bug where crocodiles wouldn't attack players.


- Fixed bug out of sync - crocs when trapping prey (untested).


- Fixed croc jaw snap sound bug.


- Added crocodiles.


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