Rats are common neutral mobs found in the Overworld. They are passive during the day, but turn hostile at night or in dark places.


Rats naturally spawn in the Overworld on top of solid blocks at a light level of 7 or less.


Rats come in two different colors: brown and black. There is also an unused albino model.


Rats will drop 0-2 pieces of raw rat meat upon death, and will still drop it even if set alight. They drop 5 experience when killed by a player or tamed wolf.


A group of rats giving chase.

Rats spawn in dimly lit areas, and will not burn in sunlight. They wander around aimlessly, and make loud squeaks occasionally. Rats will avoid cliffs high enough to cause fall damage, although they tend to ignore this when in pursuit of the player. Rats usually stay out of water. Like insects and spiders, rats can scale up blocks vertically, as if there were ladders.

Rats will attack the player within a 12 block radius if the light level drops to 7 or less, or if provoked in light levels higher than this, and remain neutral if the light level is higher. Like wolves and zombie pigmen, rats will attack the player if a member of their group is attacked by the player. You may mistake rats for mice, since rats have similar models, but size can be used to tell the difference, as rats are larger than mice.

When in pursuit of rats, they may become a nuisance if they form a large group, especially when fighting more dangerous monsters. They are not very fast mobs though, and usually move slightly slower than the player's walking pace.




- Changed rat item drop.


- Added rats.


  • If an ogre is near a group of rats, you can lure the ogre and the rats in together and then have the ogre smash the ground to kill the group of rats.
  • Prior to v4.1.3, rats dropped coal instead of raw rat.


Mouse and Rat.jpg
Rat and hellrat.png
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See also

  • Hellrat ― larger versions of rats that spawn in the Nether.
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